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The world

78 zones across Ansalon, and the levels they suit.

Please note that you can also list all areas in the game by typing ALLAREAS or those that are most appropriate for your level by typing AREAS.

Below is a list of the zones presently in Age of Dragons. Appropriate level ranges for these zones is listed as well. WARNING: These level ranges are estimates!

ZoneLevels
Northern Slums of Sanction (level 1-5)newbie (1-4)
Palanthas Graveyardnewbie (1-4)
Solace Training Pitnewbie (1-4)
Bethel Island (Kiri)low (1-7)
The Goblin Camp (Reo, MishI)low (1-7)
The Sewers of Sanction (Eben)low (1-7)
The Snow Wood Conventlow (1-7)
Seeker Outpost (Bran)low-mid (5-12)
The Wizard Academylow-mid (5-12)
Bugbear Cave (Reo)mid (8-15)
Old Portals (Hiddukel)mid (8-15)
Para-Elemental Magma (Bran)mid (8-15)
Road East of Solacemid (8-15)
Sanction Palacemid (8-15)
Shadowpeople City (Sic)mid (8-15)
Solace Imid (8-15)
Solace IImid (8-15)
SolRdtoThelgaard(Majere)mid (8-15)
The Red Moon Festival (Reo)mid (8-15)
The Roads Around and North of Thelgaardmid (8-15)
The Thieves Guild (Hiddukel)mid (8-15)
Black Dragonarmy Camp (Izual)mid-high (13-20)
Ettin Cavemid-high (13-20)
Fireside Tavern / Cultists of Morgionmid-high (13-20)
Huerzyd Temple (Sic)mid-high (13-20)
Lord Anias' Estatemid-high (13-20)
Lord Anias' Estate IImid-high (13-20)
Qualinost IImid-high (13-20)
Que-Shu II (LCR)mid-high (13-20)
Que-Shu Village (Reo)mid-high (13-20)
Road from Sanction and Road to Khurmid-high (13-20)
Road From Sanction to Nerakamid-high (13-20)
Road from Sanction to Neraka Imid-high (13-20)
Tainted Druidsmid-high (13-20)
Undomesticated Island(Areste)mid-high (13-20)
Vingaard Keep (Sargonnas)mid-high (13-20)
City of Morning Dew (Tak)high (16-22)
Darken Wood Ihigh (16-22)
Goblin Warrenshigh (16-22)
Kendermore (Jim)high (16-22)
Khurhigh (16-22)
Khur IIhigh (16-22)
Morning Dew \ FoWhigh (16-22)
Slave Market/Plains (Eben)high (16-22)
Tarsis I (Izual)high (16-22)
Thelgaard Keep (Majere)high (16-22)
Thelgaard Keep II (Majere)high (16-22)
Cult/Grove (Sargonnas)very high (23+)
Lord Anias' Estate(III)very high (23+)
Marsh Temple (Hiddukel)very high (23+)
Marsh Temple (Hiddukel)very high (23+)
Red Dragonarmy Compoundvery high (23+)
Solanthusvery high (23+)
Tarsis II (Izual)very high (23+)
Temple of Chemoshvery high (23+)
The Onyx Obelisk I (Tak)very high (23+)
The Onyx Obelisk II (Tak)very high (23+)
The Onyx Obelisk III (Tak)very high (23+)
Xak Tsaroth (Habbakuk) 20-30very high (23+)
Xak Tsaroth (Habbakuk) 20-30very high (23+)
Palanthas I (Tak)all levels
Palanthas III (Tak)all levels
Plains of Dust I (Tak)all levels
Plains of Dust II (Tak)all levels
Plains of Dust III (Tak)all levels
Plains of Dust IV (Tak)all levels
Qualinost Iall levels
RdBlodetoKhurall levels
RdDusttoSilvanestiall levels
RdPaxtoTarsisall levels
RdShalosttoBlodeall levels
Sanctionall levels
The Road South of Solaceall levels
TheltoPalRoadall levels
TheltoPalRoad2all levels
Village of Keiflore (Dark)–
Wenfyr Mansion (Sicarius)–
Wyverns/Sea Tavern (Izual)–

Every zone here can be reached on foot, by carriage, airship or boat. Names with a link have a guide further down this page, from the game's help.

Solace

Solace is a small village nestled high in Vallenwood trees.

Palanthas

Palanthas

Palanthas is by far the largest city in Solamnia, and also it's capital. It is a beautiful city of immaculate white marble, and the home of many of Solamnia's nobles. It is one of the few locations on Ansalon that was untouched by the cataclysm, and thus the residents believe it to be the holy city of Paladine.

The city is located at the mouth of the Bay of Branchala in northern Solamnia. It is a busy port and, aside from Caergoth, quite possibly the largest producers of exports and imports in Solamnia. The city is divided into two parts; The old city is located within a large, fortified wall, and houses the majority of Palanthas' landmarks including the Great Library, which is renowned around Krynn for it's fame and of the residence of Astinus, the ageless scribe who has documented Krynn's history since the beginning of time. Also within the boundaries of Old Palanthas are the Palace of Lord Amothus, the extremely busy market square and the cursed Tower of High Sorcery.

The Knight of Solamnia make their home here in the Knight's House, where they also offer to train Palanthas residents in their respective professions.

Palanthas is well protected to the east and west by the Vingaard mountains, to the north by the Bay of Branchala and to the south by the famous High Clerist tower, which has never been breached by an opposing army. It is unfortunately one of the largest attractions to kenders in their wanderlust due to it's rich history and landmarks.

See also Areas, Palanthas

Sanction Sewers

The Sewers of Sanction

Beneath the dark city of Sanction, the sewer system is composed of dozens of dimly lit corridors. Rumor has it that somewhere in one of these corridors, a secret passageway to a civilization of shadow people lies. Very few citizens of the city care to attempt to substantiate these rumors, as many who enter the underbelly of Sanction never see daylight again.

See also Areas, Sanction, Zone Sanction

Palanthas Dockyards

The Dockyards of Palanthas

The dockyards of Palanthas is perhaps the busiest port in all of Ansalon. The piers are used by everyone, from fishermen to merchant vessels, to warships and ferries to various locations in western Ansalon. The sailors tend to be a rather rough sort, but situations rarely get to a point where the militia must intervene. Dozens of warehouses line the city walls at the southern end of the dockyards, filled with various imported goods and those waiting to be exported.

See also Areas, Palanthas, Zone Palanthas

Palanthas Sewers

The Sewers of Palanthas

The sewers of Palanthas are, quite obviously, a dirty and grungy place. Over the years it has become a haven for lepers, gully dwarves, and all sorts of disgusting creatures. Rumors have it that small crocodiles have somehow made their way into the grungy limits of filth. Some say also that there is a hidden entrance to the Palanthas thieves guild, although no one has ever returned form the sewers to verify this myth.

See also Areas, Palanthas, Zone Palanthas

Gardens of the Blue Phoenix

Gardens of the Blue Phoenix

The gardens of the blue phoenix are one of Palanthas' most beautiful landmarks. It is an area rich with vegetation, beautiful flowers and ancient trees. Many of Palanthas' residents prefer the gardens for their relative isolation from the crowded, white tiled streets. Aside from rats and other vermin, it is the only place where wildlife is rich within the walls of the city.

See also Areas, Zone Palanthas, Palanthas

Solace Training Pits

The Solace Training Pits

The training pits of were first set up with the coming of Goldmoon and the truth of the return of the old Gods. Animated skeletons, zombies, rats and snakes were created to train the population of Solace and the surrounding Abanasinia should the Dragonarmies find their way to Abanasinia. It is here that many a great warrior or spellcaster began their training and ultimately their life in the world of Krynn.

See also Area, Solace, Zone Solace

Solace Caves

The Caves of Solace

In the hills near Solace are a series of caves and tunnels that some believe were created by, and ultimately abandoned by a clan of Hylar Dwarves. The caves have since become a refuge for all sorts of nocturnal animals and supposedly of a kobold clan as well. Many young adventurers seek to cure the plague of the bandit kobolds, however, not many return from their first adventure.

See also Areas, Solace, Zone Solace

Druid Temple

The Tainted Temple of Zivilyn

This secluded forest temple was once a serene location for the druids of Zivilyn to pray and go about their daily lives. However, somewhere in time, no one is sure when, all of the druids of the temple went insanely mad. Perhaps a curse or plague of some sort. In any case, even the forest creatures seem afflicted as well, and all who have gone near the temple have been chased off by the animals and tainted druids alike. Many of Solace's young adventurers have repeatedly tried to drive off or cure the druids, but they have had no success yet.

See also Areas, Solace, Zone Solace

The Palace of Palanthas

The Palace of Palanthas

Widely known throughout Solamnia for its enormous size and beauty, the Palace of Palanthas stands proudly in the center of the city. Numerous political and social events take place here throughout the year. Within the palace walls, Lord Amothus and the city magistrates work tirelessly to enact and enforce the laws of Palanthas. It is said that the windows in the map room on the top floor of the palace offer one of the best views available of the city and its surrounding lands.

See also Areas, Palanthas, Zone Palanthas

Palanthas Thieves Guild

The Palanthas Thieves Guild

The thieves of Palanthas are perhaps the most well organized and successful thieves across Ansalon. Their efforts range from minor pickpocketing to the raiding of the noble manors of Palanthas. It is very rare that these men and woman are caught by the militia, a very unsettling fact for Lord Amothus and his magistrates. Many merchants are rumored to pay tithes to these thieves to protect their wares from theft. There is a myth that the thieves make their home somewhere in the sewers of Palanthas, although no one has ever verified this fact.

See also Areas, Palanthas, Zone Palanthas

Goblin Camp

The Goblin Camp

In the forests east of Solace, a clan of goblins has overtaken an old fortress and claimed it as their own. Unusual for the dumb beasts, the fortress is well guarded and organized, and hijacking along the roads near Solace is not uncommon. The High Theocrats have placed a high bounty for anyone who can cleanse the area of the goblin's presence. However, all attempts thus far have been unsuccessful, due to the ever-regenerative numbers of the fell creatures.

See also Areas

Seeker Outpost

The Seeker Outpost

The seeker outpost, now becoming obsolete with the arrival of Goldmoon and the truth of the return of the old Gods, lies a few miles east of Solace. The seekers, their backs against the walls, no longer practice their preaching or tithing of the common folk. In fact they have gone so far as to fortify their outpost and are leery any who would seek entrance. They have not given up however, and still welcome those who follow their heathen ways for services.

See also Areas

Palanthas Wizard Academy

The Palanthas Wizard Academy

The wizard academy of Palanthas is one of the few known places to study the basics of magic outside of the Tower of High Sorcery in the forest of Wayreth. It is also the only place in Solamnia where the rigid Knights of Solamnia reluctantly allow such practice. Apprentices of all assumed robes can be found in the academy, also a rarity of the Knight's behavior, to allow black robes within the city. In any case, it is a popular spot for mages across Solamnia and central Ansalon both for the availability of magical teaching and for the magical shop which is one of the best stocked shops for magical reagents, spell components, and various scrolls and potions.

See also Areas, Zone Palanthas, Palanthas

Darken Wood

Darken Wood

Darken wood is a forest full of myths and secrets. Somewhere in time, a group of knights swore to protect the wood for it's inhabitants, and died in failure. Thus the legend has it, their spirits guard the entrance to the wood, and let no being pass them, thus they fulfill their oath in undeath.

Aside from this there are many stories, both from the common folk of Abanasinia and of the ancient Qualinesti elves, that the forest is home to a clan of centaurs, and many other "mythical" wood folk, such as unicorns, sprites and treants. Most of these tales are usually told over a cold ale near a fireplace, thus their validity is questionable.

See also Areas

Crystalmir Lake

Crystalmir Lake

Crystalmir lake is a favorite of the people of Solace, who enjoy spending their liesure time bathing and swimming in these cool refreshing waters. However, they are quite cautious about venturing near the far side of the lake, as there are rumors both of a sea monster and of a bandit group nearby.

The lake itself, however, is teeming with life, and the residents of Solace enjoy a thriving lobster trade from the lake's strangely giant specimens. Swimmers beware though! The lake is also filled with electric eels... more than one child has died after swimming out too far into the waters depths, and had gotten shocked by one of these eels.

See also Areas, Solace, Zone Solace

Fireside Tavern

FireSide Tavern

This tavern was built shortly after the cataclysm between Solace and Longridge. It is located along the NewSea Road, in a small, but dense forest. The forest surrounding it is so dense, that all but the best hunters and woodsmen can easily get lost within them. However, the trip is well worth it, as the service and ale are excellent. With complementary stabling for riders, it is one of Abanasinia's most popular rest stops.

See also Areas

Para-Elemental Portals

The Para-Elemental Portals

These portals are an accident of renegade magic. Rumor has it that a renegade of the Conclave of Wizards was attempting to summon forth a being from another plane of existence for an augury concerning the actions of the Conclave against him. Due to the wild nature of renegade magic, his efforts failed, and instead created an instable, moving portal to three of the para-elemental planes.

These planes are unknown to all except for the highest orders of the conclave, and the select few adventurers or wayward travelers that have happened upon them since the vortex connected Krynn to them. It is said that creatures made completely of smoke, lava and mist dominate these planes, and that while most are impassive to extra-planar presence, some have been known to attack without warning.

The portals have since come under review by the conclave, however, all efforts in closing them thus far have resulted in failure. This is all the better for adventurers seeking to explore these planes and to the few kender who have heard of them through rumor, and simply cannot bear to live without seeing such wondrous creatures and sights.

See also Areas, Zone Para-Elemental Magma

Thelgaard Keep

Thelgaard Keep

Thelgaard Keep is one of Solamnia's largest fortresses, surpassed in size and population only by the highly famed Vingaard Keep. The Keep can be found in the west-central area of Solamnia, at the southern tip of the Vingaard mountain range. It is highly populated by Knights of Solamnia and commoners alike, and since the cataclysm has begun to thrive as an area of trade and training.

The keep is ruled by Lord Azerol, a high ranking Knight of the Rose. He and his knights guard the people of Solamnia from possible attacks from the south, and southeast. It is close to the Solamnic cities of Solanthus and Kaolyn, and a couple days of travel from Caergoth and the NewSea crossing.

See also Areas

Cultists of Morgion

The Cultists of Morgion

This cult is little more than a rural legend. Legend has it that a young druid, by the name of Kalalan Shal-Hazaar founded this cult, after being afflicted by the crimson plague, before the cataclysm. Shal-Hazaar has long since passed away, but legend is the cult remains somewhere in the forest near the FireSide Tavern, and that his spirit guards his grave, well hidden in the same woods.

See also Areas

Para-Elemental Magma

The Para-Elemental Plane of Magma

This portal is also similar to the other para-elemental planes (see ZONE PARA-ELEMENTAl PORTALS), save the portal that was created has become stable, and is located in the northwestern plains of Abanasinia. They are believed to have been created by the same renegade who created the other links, however, it is not known which of the two came first.

The plane is populated by creatures of pure magma, and is quite similar to the plane of lava. In fact, some Conclave scholars believe them to be one and the same. However, the magma plane boasts rumors of a large fortress guarded by a fire elemental and a fearsome efreeti. This is very interesting to scholars, as it proves extra-planar intelligence in these highly enigmatic planes. Some suggest a diplomatic mission to the planes, although thus far the Conclave has denied such action until further research can be performed

See also Areas, Zone Para-Elemental Portals

Village of Keiflore

The Village of Keiflore

Careanin Keiflore reached his arms towards the heavens. For a moment he stared at one cloud in the sky. This lone cloud as white and pure as a fresh snowfall caught his eye. Careanin scanned the rolling hills beneath this magnificent cloud. He stood up on his wagon and shouted, "This is the place, Paladine has spoken to me." Careanin Keiflore looked at his wife of fifteen years and stared into her stunning blue eyes.

This land is where Careanin Keiflore, a middle-classed businessman from Tarsis, decided to raise his family. Careanin, his wife, and thirteen children started a communal lifestyle. They farmed wheat, raised small livestock and produced grain.

Keiflore's wheat and grain became known throughout Solamnia as some of the finest for producing exquisite breads and robust, wheat ales. As time grew on Careanin's children married and continued producing grain. The knighthood saw this land as a valuable asset. Lord Mouscelle offered to purchase Careanin's land for a deal he couldn't refuse.

Lord Mouscelle had a large manor built next to the farmlands. He also built a large mill so that an increase in grain production could supply more profit for his lands.

By this time, Careanin Keiflore had passed on, several smaller thatch roofed homes were built in the village. Right around this time, the cataclysm ravaged Ansalon. The Knights of Solamnia were accused as the reason for the gods anger. Lord Mouscelle became crazed and isolated. He began to neglected the residents of Keiflore The farmlands lay fallow for close to fifty years.

A few generations of Lord Mouscelle's family lived in isolation at the manor. That is until a young, promising, and kind Knight from Thelgaard Keep was offered the Mouscelle land. This Knight, Lord Rosenthorn, brought life back to Keiflore. Since his ownership of these lands, Keiflore has once again become one of Solamnias finest producers of grain.

Rumor has it that the Mouscelle inbred for the entire time they lived within the manor walls. When the family was driven from the manor. Mild deformities could be seen on Lord Mouscelle's offspring. Employees of Lord Rosenthorn say the manor is inhabited by spirits moan in the night.

See also Areas

Slave Market

The Slave Market of Lord Grismold

Hidden deep within the grassy plains of Solamnia, a slave market is rumored to exist. Little is known about this establishment, other than its extreme distaste and lack of trust for new customers. If somehow stumbled upon, adventurers are advised to use caution at all times when dealing with it's patrons.

See also Areas

The Onyx Obelisk

The Onyx Obelisk

Very little is known about this strange monolith in the northern plains of dust, save that it has been in existence since the beginning of recorded history. There are several rumors surrounding the landmark, among them being a portal to the realm of death, a tomb of the ancient Irda race, and a ritual center for druids before the cataclysm. In any case, no one has ever found proof of any of these, although the bards of all history have spun many a tale and song about it.

See also Areas

Chislev's Grove

Chislev's Grove

This small grove is little more than a legend. Popular rumor says it was created long ago, in the Age of Dreams by Chislev's elven followers. The myth says that it is populated by many strange creatures, servants of Chislev and a statue of the Goddess itself, which, if legend is correct, carries artifacts created by the goddess of nature herself.

See also Areas

Temple of Chemosh

The Temple of Chemosh

The temple of Chemosh is no more than a legend of the people of Solamnia. There are however, those who undeniably state the existence of such a fell blight on the land. Some say it is occupied by the followers of the dark god of death and undeath, and these myths state not all of them are alive.

These legends are no more than rural myths however, as aside from a few obvious pranksters, none have returned from the temple with proof of it's existence.

See also Areas

Xak Tsaroth

Xak Tsaroth

Xak Tsaroth was once a great city in what is now referred to as Abanasinia. After the cataclysm it has been reduced to a series of ruined building. As such, none save a few adventurous individuals have bothered to go to the ruins. Lately however, all that have mustered the courage and treasure-lust to go there have not returned. Whatever that reason may be remain a mystery to this day.

See also Areas